Otherwise it will be put down after a few missions. If this is meant to be roguelite game, I think it needs more detail and variety. I was happy when I've found a truck in one mission because it was something just a bit different from samey walls, rocks and totally generic enemies and nest spawns. I get that it is meant to be top secret facility cave complex, but it looks just. More variety in design and colors could be nice. Levels and enemies - honestly get stale after just a few missions. Also have lots of hp, so blindly shooting everything in search of aforementioned gas tanks in mission didn't do much at first. Gas tanks - they are green, which is colour of safe/buff/area exit stuff. Shooting some enemies feels like forever. Just some arrows pointing what is what or descriptions in hud could be nice.Įnemy hp - many thing feel like bullet sponges. I guessed that blue bar for disruptor is on the left side, etc. Played on 2.1 speaker setup, maybe there's problem.Ĭockpit/hud - I ♥♥♥♥♥♥♥ love design, BUT i would be helpful if game told me what does what. I thing you were aiming for something akin to real gun sounds heard from cockpit, I don't know, but this is just shimmer instead of meaty sounds that most shooter have. Voices are too muted/stylized - I can's understand half of the intro speeches and most during mission, when everything explodes. Overall I like it, but here's some problematic parts:Ĭontroller - B on pad after mission doesn't allow to go back to main menu, had to use mouse.Ĭontroller - please add deadzone adjustment, really helphull for gamepads in use for more than two months.
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